Had an idea that I think should be fairly simple to implement and could make for interesting gameplay specifically for this type of game.
Essentially, it would be a “randomized plot picking” mechanism that can do a few different things (some of which probably makes sense after future gameplay elements are added):
Say every 24 hours, 72 hours, or week, a “supply crate” is dropped onto a random plot (we could also potentially make it so that the next drop will be a certain vicinity away from a previous winner’s plot – but that’s totally optional). That supply crate may contain CLNY, any other token (like ONE), or in-game items (to be added in the future, which may or may not be NFTs). Like a randomized lottery every so often, each plot has 1 entry ticket. The prizes may be big or small; and of course can be utilized for holidays or large events as well instead of a regular cadence (24/72/168 hrs).
Interesting application - it could be used akin to a “random raffle for Mars Colony holders” for any future partnership where tokens or NFTs or WL spots are given out.
Same mechanism, but negative impact - occasionally an asteroid hits a plot of land, or a satellite falls and crashes into a plot of land. IDK if it is possible, but maybe effects such as: “damage a building”, “destroy a building” or “stop CLNY production for a day”, etc would be effects to consider. (Damage could be “fixed” by paying a 1-time CLNY fee)
Same as #3 but with a mixed result - perhaps it causes some damage to a building or stop CLNY production, BUT it would leave behind a meteor which has precious minerals (assuming that would have a use later in the game).
As always, open to feedback below! Cheers