Hello Martians!
It’s time to share our updates and achievements that were accomplished in August.
Top 3 product releases:
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Overall app UI revamp. Our app’s user interface is now more user-friendly and all the functions now strictly sorted out in the app.
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Utility crates unlocking and mining mission gear. Now you can open crates that you’ve gotten from the base station missions and get a gear for mining mission from it. This release brought us a new CLNY utility + dollar based dynamic CLNY pricing.
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We made a huge progress on mining mission development. New features were added to the playable model of mission (including worms interaction, new resources type, new scanning mechanic) and all of the interfaces were approved (and almost all finished) as a first iteration of it.
Product objectives for September pretty much remains the same:
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Polygon growth (lands sale and user engagement).
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Overall player engagement.
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Increasing competitive part of gamification.
Polygon growth:
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Missions launch
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Lands pricing decision and voting
User engagement and competitive part:
(all of the images below are mockups and not the final designs)
- User profile - to obtain personality in our society.
- Leaderboard - to be able to compete with other Martians on different gamification components. We will also host different events based on leaderboard stats.
- Mars terraformation and Colony Development Score - to be updated with more information.
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Mining mission release.
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Free-to-play. To be updated with more information (will be implemented after all the other features launch).
De-prioritized features:
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Rewards slashing.
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hCLNY bridge for claiming lands on Polygon.
UPD: These 2 features were not chosen for Polygon growth and lands sale initiative and were deprioritized to focus on gamification part. For Polygon growth we chose Referral system and free-to-play (in the future).