Following the yesterday’s AMA the impression is that some people got disappointed with the progress and choice of the development, others understood the path that MC is walking on at the moment. I would put myself into the second category, but I would also like to see the quests and features development flourish, and create a “real” utility, and addicting game-play. Also, I do get that it is a huge thing to make, and that it would take years to have a full 3D open world with connected planets and cross-chain functionalities.
Here’s what I think we should focus on, long term:
- multiplayer - this is the first and the biggest pillar for game to be fun, addictive and enjoyable to play
- missions(quests) - going on missions that have a different natures and rewards, while being interactive and some of them needing more than one Martian to finish it(multiplayer). It can be as easy as walking and collecting the materials on the ground, or in the water. And it can go to something harder as defeating a small or huge creatures on the Mars, in space, or any other planet alone, or with help of other Martians.
Here is something that I’ve found online, that might represent the current situation, or at least what looks like the majority thinks of it. It is the evolution of game-play and visuals of the No Man’s Sky game. I’m not saying to just rip it off and put it on blockchain. What I’m saying is that we have much to learn from it, and that a lot of features can be inspired from that game with a touch of our development and community understandings of how it should look like.
Here’s the video explainign the evolution of the game:
And if you want a game-play there’s a plenty on yt. But here’s something most will appreciate… The huge worm:
When I was signing up and started buying land from the first day, I’ve imagined the game-play to be something like that. A rich, multiplayer open world interconnected with other chains, where people can join or go alone on a fun and addictive missions. I’ve imagined playing firstly for fun, and having the UBI as a secondary thing that just comes with it, you don’t think about UBI, it’s just happening while you are having a lot of fun playing the game.
What should we do nowI see it like this.. We need to have a complete road-map and long term vision for the project. But it needs to be specific, with a clear vision of everything. That way people who are into it right now will know for sure if this is the right thing for them or not. We also need estimates for when all the features from the road-map are going to be implemented, both for big and small objectives. I know that time planning as a developer is one of the most ungrateful thing to do, but it needs to be done, and it's certainly not impossible. I say this as a software team lead, where among other things I need to deliver time estimates, and then the company works according to those plans.
I'm saying all this as a friend, and as a fan of MC idea. I am completely open to help in any aspect of the game and business development, as much as I know.
As a person I like to create and comment on ideas, I like to discuss, because that's how we can get the best out of every discussion. I firmly believe that you can get the best out of the ideas only when you brainstorm it with a group of people who are intelligent and dedicated to the project's success. Feel free to ping me whenever you want if you think I can bring value to the project.