CLNY Burn Address

Hey Devs,

Just a quick question re CLNY burn address. Would you mind posting a link to the address so we can confirm where the burned CLNY is being stored? This would ease some concerns that are being shared in the discord.

Thank you!

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@eugenefinch @father

Hey!

Short answer: it is 0x0000000000000000000000000000000000000000

Strange to hear about burning address – burning is actually deleting tokens from blockchain. There is no burning address – tokens are burned :slight_smile:

But ok, let’s check it with me.

  1. First we take GameManager address: 0x0D112a449D23961d03E906572D8ce861C441D6c3, go to its explorer page
  2. Then we find there any buildSomething transaction: the last one now is this one - it is buildRobotAssembly
  3. You can see tokens transfers there:

    So token transfer to 0x0 address is a burn actually.

You can see standard _burn function implementation here: openzeppelin-contracts/ERC20.sol at master · OpenZeppelin/openzeppelin-contracts · GitHub

P.S. are there any projects that “burn” to an address? Sounds very funny and seems like scam (unless the address is something like 0x000000000000000000000000000000000000dead that is widely used)

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@MataiusIM

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If this were the case there would not be a 0 balance of CLNY for the 0x0000000000000000000000000000000000000000 address which there is.

Using “burn” as a term for sending tokens to an unrecoverable address like address(0) etc. is very common. It’s better than a delete or balance removal that just removes tokens from circulation because the tokens are frozen forever and still impact the total supply so there is a scarcity increase (in the case where there is a cap).

These guys aren’t sending any tokens to address(0). So where do they go? Are they just removed? People just want clarity on how this works.

True, actually we don’t send it there and delete tokens, there is just an event with 0x0 – just openzeppelin std burn. Tokens are burned, 0x0 just because you constantly ask for an address. I said the same in my previous message

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