MISSION REWARDS
We propose a new token called ORE for avatar mission rewards.
This token will be used in-game only and players who receive it will be able to trade it in the DEX for CLNY. However, there is a strong incentive to hold (and later use) ORE due to the value of the minerals within them.
MINERAL EXTRACTION
It would be understood that initially, these minerals would not be extractable from each ORE until a later stage of the game using a new building tentatively called a mineral refinery.
This way, missions can be introduced quickly, since only one new token needs to be created for rewards and the expansion can take place later when the first set of in-game items are introduced and players are able to extract the minerals from their ORE.
It also adds another burning mechanism for CLNY as the mineral refinery would cost CLNY to build which is burned.
Players performing missions on another player’s land will have to share a percentage of the ORES with the landowner. This percentage is determined by the landowner.
When ORE are extracted, they are burned. Each ORE weighs 10 lbs and will contain:
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90%/9 lbs of “common” minerals - iron, aluminum, titanium, magnesium, chromium
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10%/1 lb of “rare” (trace) minerals - lithium, cobalt, nickel, copper, tungsten, gold
Either a player receives a fixed amount of these minerals every time or perhaps it would be more interesting if the amounts varied with each extraction but that can be discussed later.
USE CASES
Extracted minerals (not ORE) would be used to craft nearly all of the items that the buildings will produce in the future such as vehicles, spacecraft, robots, etc. These items would be necessary to obtain in order to progress in the game in various ways.
“FAQ”
What is the incentive for landowners to build a “mineral refinery” and employ avatars on their lands?
Avatar missions are the only way to acquire ORE and the minerals extracted from the ORE are required to produce items from the buildings. But also there may be the threat of worm attacks or dust storms which damage buildings and reduce CLNY emissions according to the severity of the damage. Minerals would be needed for repairs.
What is the incentive for non-landowners to perform missions?
Avatars would be able to turn a small profit by collecting ORE and selling them for CLNY at the SpaceXchange OR reinvest their ORE (after extraction) in items and avatar upgrades that open up new missions to them with higher rewards increasing their earning potential.
For instance: a rover would give you the ability to travel faster and carry more cargo increasing the rate at which you obtain ORE. But first you have to use your minerals to build the rover and those minerals are “burned” (as long as the rover is in existence but a player could eventually salvage their vehicle for parts receiving a lower % of the minerals used to build it).
Where would liquidity for ORE come from?
Users could supply ORE and CLNY to liquidity pools in the DEX, maybe in return for tx fees from that pool. ORE would be minted with each mission as a reward, and burned upon extraction, so supply should always be flexible, and the value will likely find equilibrium periods based on daily active users.
Alternatively, a treasury of ORE can be maintained in a similar way to how CLNY minted is split between rewards and the treasury. Users could then buy from this treasury, and sell to it for a price that is dependent on supply and demand algorithmically.
Informal Poll
Do you support this idea? Vote yes or no, then add your thoughts in reply to this post!
Be kind and constructive, this was a proposal created by community members of their own interest and goodwill.
- Yes
- No
0 voters